d100 | Effect | Description |
---|---|---|
1 - 50 | Normal Critical Hit | No additional effects. |
51 - 60 | Quick Strike | You may take the Dash or Disengage action for free. |
61 - 70 | Heightened Awareness | You gain advantage on all DEX checks and saves for 1 minute. |
71 - 80 | Disarming Blow | Target must make DEX save (DC 10 + your STR modifier) or drop held item. |
81 - 90 | Disrupting Impact | Target must make a STR save (DC 10 + your STR modifier) or be knocked prone. |
91 - 96 | Effortless Assault | You can immediately take another attack against the same target. |
97 | Precise Cleave | Target's held item is destroyed. |
98 | Mortal Wound | Triple the damage dice instead of doubling. |
99 | Raw Force | Deal the maximum damage for a crit. |
100 | Legendary Blow | Deal triple the maximum damage. |
d100 | Effect | Description |
---|---|---|
1 - 50 | Normal Critical Hit | No additional effects. |
51 - 60 | Quick Fire | You may take the Dash, Hide or Dodge action for free. |
61 - 70 | Heightened Awareness | You gain advantage on all DEX checks and saves for 1 minute. |
71 - 80 | Repulsing Shot | Target must make DEX save (DC 10 + your DEX modifier) or be pushed 10 ft. |
81 - 90 | Disrupting Impact | Target must make a STR save (DC 10 + your DEX modifier) or be knocked prone. |
91 - 96 | Effortless Assault | You can immediately take another attack against the same target. |
97 | Fatiguing Wound | Target can only take an action OR move on their next turn. |
98 | Mortal Wound | Triple the damage dice instead of doubling. |
99 | Raw Force | Deal the maximum damage for a critical hit. |
100 | Deadly Aim | Deal triple the maximum damage. |
d100 | Effect | Description |
---|---|---|
1 - 50 | Normal Critical Hit | No additional effects. |
51 - 60 | Quick Casting | You may take the Dodge or Disengage action for free. |
61 - 70 | Heightened Awareness | You gain advantage on all DEX checks and saves for 1 minute. |
71 - 80 | Magical Disarming | Target must make DEX save (DC 10 + your Arcana modifier) or drop held item. |
81 - 90 | Font of Magic | You don't lose a spell slot for casting this spell. |
91 - 96 | Magical Assault | You can immediately make another spell attack (Cantrip or 1st level) against the same target. |
97 | Arcane Blast | After taking damage, the target gains vulnerability to the damage type of your spell for the next minute. |
98 | Mortal Wound | Triple the damage dice instead of doubling. |
99 | Planar Channeling | Deal the maximum damage for a crit. |
100 | Deadly Blow | Deal triple the maximum damage. |
d100 | Effect | Description |
---|---|---|
1 - 50 | Normal Critical Hit | No additional effects. |
51 - 60 | Quick Casting | You may take the Dodge or Disengage action for free. |
61 - 70 | Heightened Awareness | You gain advantage on all DEX checks and saves for 1 minute. |
71 - 80 | Magical Disarming | Target must make DEX save (DC 10 + your Arcana modifier) or drop held item. |
81 - 90 | Font of Magic | You don't lose a spell slot for casting this spell. |
91 - 96 | Magical Assault | You can immediately make another spell attack (Cantrip or 1st level) against the same target. |
97 | Arcane Blast | After taking damage, the target gains vulnerability to the damage type of your spell for the next minute. |
98 | Mortal Wound | Triple the damage dice instead of doubling. |
99 | Planar Channeling | Deal the maximum damage for a crit. |
100 | Deadly Aim | Deal triple the maximum damage. |
d100 | Effect | Description |
---|---|---|
1 - 50 | Normal Critical Miss | No additional effects. |
51 - 60 | Dropped Weapon | Succeed on DEX 13 save or drop your weapon. |
61 - 70 | Distracted | You gain disadvantage on all DEX checks and saves for 1 round. |
71 - 80 | Unbalanced Blunder | Make a DC 10 DEX saving throw or fall prone. |
81 - 90 | Sluggish Response | Next turn you only get to move OR take an action, not both. |
91 - 96 | Lapse of Focus | Your target can immediately take a free melee attack targeting you. |
97 | Self Harm | You hit yourself with the attack. |
98 | Swing and a... Miss | You hit a random person within 5 ft. of the target (not including it). |
99 | Self KO | You knock yourself out, becoming Unconscious for 1 round. |
100 | Broken Weapon | Your weapon breaks and is now useless. |