D&D 5e Critical Hit Tables

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Melee Weapon Critical Hit Table

Click to roll for Melee Weapon Critical Hits!

d100EffectDescription
1 - 50Normal Critical HitNo additional effects.
51 - 60Quick StrikeYou may take the Dash or Disengage action for free.
61 - 70Heightened AwarenessYou gain advantage on all DEX checks and saves for 1 minute.
71 - 80Disarming BlowTarget must make DEX save (DC 10 + your STR modifier) or drop held item.
81 - 90Disrupting ImpactTarget must make a STR save (DC 10 + your STR modifier) or be knocked prone.
91 - 96Effortless AssaultYou can immediately take another attack against the same target.
97Precise CleaveTarget's held item is destroyed.
98Mortal WoundTriple the damage dice instead of doubling.
99Raw ForceDeal the maximum damage for a crit.
100Legendary BlowDeal triple the maximum damage.

Ranged Weapon Critical Hit Table

Click to roll for Ranged Weapon Critical Hits!

d100EffectDescription
1 - 50Normal Critical HitNo additional effects.
51 - 60Quick FireYou may take the Dash, Hide or Dodge action for free.
61 - 70Heightened AwarenessYou gain advantage on all DEX checks and saves for 1 minute.
71 - 80Repulsing ShotTarget must make DEX save (DC 10 + your DEX modifier) or be pushed 10 ft.
81 - 90Disrupting ImpactTarget must make a STR save (DC 10 + your DEX modifier) or be knocked prone.
91 - 96Effortless AssaultYou can immediately take another attack against the same target.
97Fatiguing WoundTarget can only take an action OR move on their next turn.
98Mortal WoundTriple the damage dice instead of doubling.
99Raw ForceDeal the maximum damage for a critical hit.
100Deadly AimDeal triple the maximum damage.

Melee Spell Critical Hit Table

Click to roll for Melee Spell Critical Hits!

d100EffectDescription
1 - 50Normal Critical HitNo additional effects.
51 - 60Quick CastingYou may take the Dodge or Disengage action for free.
61 - 70Heightened AwarenessYou gain advantage on all DEX checks and saves for 1 minute.
71 - 80Magical DisarmingTarget must make DEX save (DC 10 + your Arcana modifier) or drop held item.
81 - 90Font of MagicYou don't lose a spell slot for casting this spell.
91 - 96Magical AssaultYou can immediately make another spell attack (Cantrip or 1st level) against the same target.
97Arcane Blast After taking damage, the target gains vulnerability to the damage type of your spell for the next minute.
98Mortal WoundTriple the damage dice instead of doubling.
99Planar ChannelingDeal the maximum damage for a crit.
100Deadly BlowDeal triple the maximum damage.

Ranged Spell Critical Hit Table

Click to roll for Ranged Spell Critical Hits!

d100EffectDescription
1 - 50Normal Critical HitNo additional effects.
51 - 60Quick CastingYou may take the Dodge or Disengage action for free.
61 - 70Heightened AwarenessYou gain advantage on all DEX checks and saves for 1 minute.
71 - 80Magical DisarmingTarget must make DEX save (DC 10 + your Arcana modifier) or drop held item.
81 - 90Font of MagicYou don't lose a spell slot for casting this spell.
91 - 96Magical AssaultYou can immediately make another spell attack (Cantrip or 1st level) against the same target.
97Arcane Blast After taking damage, the target gains vulnerability to the damage type of your spell for the next minute.
98Mortal WoundTriple the damage dice instead of doubling.
99Planar ChannelingDeal the maximum damage for a crit.
100Deadly AimDeal triple the maximum damage.

Critical Fumble Tables

Melee Weapon Fumble Table

Click to roll for Melee Weapon Fumbles!

d100EffectDescription
1 - 50Normal Critical MissNo additional effects.
51 - 60Dropped WeaponSucceed on DEX 13 save or drop your weapon.
61 - 70DistractedYou gain disadvantage on all DEX checks and saves for 1 round.
71 - 80Unbalanced BlunderMake a DC 10 DEX saving throw or fall prone.
81 - 90Sluggish ResponseNext turn you only get to move OR take an action, not both.
91 - 96Lapse of FocusYour target can immediately take a free melee attack targeting you.
97Self HarmYou hit yourself with the attack.
98Swing and a... MissYou hit a random person within 5 ft. of the target (not including it).
99Self KOYou knock yourself out, becoming Unconscious for 1 round.
100Broken WeaponYour weapon breaks and is now useless.

Ranged Weapon Fumble Table

Click to roll for Melee Weapon Fumbles!

d100EffectDescription
1 - 50Normal Critical MissNo additional effects.
51 - 60Dropped WeaponSucceed on DEX 13 save or drop your weapon.
61 - 70DistractedYou gain disadvantage on all DEX checks and saves for 1 round.
71 - 80Unbalanced BlunderMake a DC 10 DEX saving throw or fall prone.
81 - 90Sluggish ResponseNext turn you only get to move OR take an action, not both.
91 - 96Lapse of FocusYour target can immediately take a free ranged attack targeting you.
97Enemy MovementYour target can immediately make a Dodge, Disengage or Hide action.
98Fire and a... MissYou hit a random person within 5 ft. of the target (not including it).
99Self KOYou knock yourself out with your weapon, becoming Unconscious for 1 round.
100Broken WeaponYour weapon breaks and is now useless.
96 Wild Magic Surge Roll on the Wild Magic Table